Hex A Deck type. 1 deck. 2 redeals.
Group all the cards in sets of 17 cards in ascending sequence by suit from 1 to 16, with a wizard at the end of each row.
Like Montana, but with a Hex A Deck. The initial column is dealt empty, and the sequences are built up from 1 to 16. Wizards are wild, and can be freely moved anywhere, except directly after another wizard or an empty space. Ultimately, the wizards must be in the column at the far right, adjacent to the 10s, at the end of the game.
Autodrop is disabled for this game.
General Hex A Deck rules
Glossary
General rules
Back to the index
Back to individual game rules